Update December 2021
Scorched » Devlog
As of December 2021 we have made an early prototype using Corgi Engine, in which we test the core mechanics of the game such as a playable character, enemies, level layout, etc. But most importantly we have tested the decision-making with the route the player takes, currently if the player goes in a certain direction the level corresponding to that route will be activated.
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Scorched
A metroidvania with decision making.
Status | In development |
Author | Roger14669 |
Tags | 2D, combat, decision-making, desert, Exploration, Metroidvania, Pixel Art, ruins, Singleplayer, Unity |
More posts
- Update August 2022Aug 20, 2022
- Update June 2022Jun 20, 2022
- Update January 2022Jan 11, 2022
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