Update January 2022
Scorched » Devlog
For the next stage of the project, we are going to start creating all the art that is going to be used in the game, this includes character animations (main character, NPCs, enemies), background, and foreground elements (obstacles, platforms, etc). Even though this is going to be our main focus, for now, we are still going to be working on more things like creating the story of the game, completing the different level variants, and fixing up problems (character hitboxes, character attacks).
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Scorched
A metroidvania with decision making.
Status | In development |
Author | Roger14669 |
Tags | 2D, combat, decision-making, desert, Exploration, Metroidvania, Pixel Art, ruins, Singleplayer, Unity |
More posts
- Update August 2022Aug 20, 2022
- Update June 2022Jun 20, 2022
- Update December 2021Dec 13, 2021
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