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Devlog

  • Update August 2022
    August 20, 2022 by Roger14669
    As of August 2022, the game is on play testing stage looking for the final tweaks that have to be made in order to have the game fully complete anyone is welcome to test it out and fill out our feedba... Continue reading
  • Update June 2022
    June 20, 2022 by Roger14669#metroidvania, #pixel art, #plafatormer
    The game is finally in the Alpha stage, the game is now fully playable with every mechanic and aspect of the game working as intended. We are currently carrying out play testing to polish small aspect... Continue reading
  • Update January 2022
    January 11, 2022 by Roger14669
    For the next stage of the project, we are going to start creating all the art that is going to be used in the game, this includes character animations (main character, NPCs, enemies), background, and... Continue reading
  • Update December 2021
    December 13, 2021 by Roger14669
    As of December 2021 we have made an early prototype using Corgi Engine, in which we test the core mechanics of the game such as a playable character, enemies, level layout, etc. But most importantly w... Continue reading
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